Environment Art Direction for Games Vol.1 - Ideation Sketching [1.50 GB]

English | AVC1 1280x720 23.976 fps | AAC 61 Kbps 44.1 KHz |
Genre: eLearning

In this first DVD of a series, Cecil will demonstrate how he quickly produces various design options using traditional drawing tools such as markers, ink pens and mechanical pencil. Cecil will guide you through more than eight environment production sketches describing how he creates various drawing concepts to support creative leads and a production team on a daily basis.

He will begin with concepting the main fortress buildings for a game level idea, continue with rough thumbnailing of the organic building profile, and also create a hi-level production vista shot of a city concept using pencil. Street angle environment layout and futuristic design are explored as well. Learn how Cecil establishes perspective layout, filling it with architectural details, as well as how he designs the surface of the abstract shapes he initially starts with.

Topics Covered:

Compostion
Idea Sketching
Shape Design and Scale variation
Blocking out rough thumbnail shapes
Designing architecture on natural rock surface
Marker shading and refining line drawing
Applying perspective on architecture detail
Cityscape layout using pencil

Chapters:

Level Design: Main Fortress HQ Building
Level Design : Fantasy Organic Shape Building
Level Design : Facade and Street Concept
Hi-Level Concept : Cinematic Layout for Neo-Classical City
Hi-Level Concept : Futuristic War Pitch
Hi-Level Concept : Vehicle Idea Sketch



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